Ys VIII: Lacrimosa of Dana

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Blakey
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Re: Ys VIII: Lacrimosa of Dana

Post by Blakey » Thu Jul 12, 2018 7:02 pm

Maryokutai wrote:
Thu Jul 12, 2018 6:29 am
You might be further along than I but I really don't see any Titanfall in this. If anything some stuff reminded me a bit of Metroid Prime 2 despite that game building its puzzles around different dimensions instead. Not going into big spoiler territory here though so let's leave it at that.

Also you totally need to spend some elixir to increase your SP bar!
I just had to google how to get the SP bar up, I assumed at some point in the story it would get increased :lol: but obviously not. So it’s spirit elixirs I need right?
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Maryokutai
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Re: Ys VIII: Lacrimosa of Dana

Post by Maryokutai » Thu Jul 12, 2018 8:51 pm

Yeah, they increase it in steps of 10% but you can just use them right away as it affects the entire party.

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Re: Ys VIII: Lacrimosa of Dana

Post by Maryokutai » Sat Jul 14, 2018 4:15 pm

As much as I like this I think combat is way too limited. You're essentially doing the same thing all the time no matter if you're fighting level 5 butterflies or bosses at the current level. Hit them will all you got, exploit possible weaknesses, use skills with strong break ratings until they break, use skills with high damage after break and use your special (if available) at the very end of their break phase to maximize damage. There are no support skills so healing and buffing is a matter of eating food or drinking potions midfight. There's also no big difference between character's playstyles. Some are a bit faster than others and some have a bit more range but there's no real distance fighter in the game, no support class and so on. It's fun and responsive but rather shallow all things considered. It doesn't break the game by any means but a bit more stuff to worry about would have been welcome.

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Blakey
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Re: Ys VIII: Lacrimosa of Dana

Post by Blakey » Sun Jul 15, 2018 9:15 pm

I do get what you mean in a way, I mean you do have the three combat styles and there’s not any new ones introduced throughout along with the lack of combos.

So you’re left getting new skills which do change up your move set but not much else. But you know what, as shallow as it is it’s still damn fun. I still find it satisfying slaughtering all sorts of enemies, I’m not particularly good at it but when I get a break, guard break or dodge at the right time it feels great.

It’s nowhere near as in depth as some and pails in comparison to XC2’s peerless combat system but it’s fun enough and has just about as much action and strategy to it to make it exciting and satisfying enough for me to want to wipe out hordes of enemies rather than run away from them.
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Re: Ys VIII: Lacrimosa of Dana

Post by Maryokutai » Mon Jul 16, 2018 6:45 am

Xeno's battle system is pretty much the exact opposite. Barely any direct input and you basically just have to press a button whenever you need to exploit a weakness, activate a combo or depending on your setup when you need to heal someone. I honestly wish both games had a bit of each other in that regard as Xenoblade was too passive for me while Ys is just too straightforward.

It's particularly odd here in that, spoiler alert, during the second era where you're playing Dana solo she gains to ability to switch forms. It always feels like a step back when you switch to the present and are stuck with the same character. If every character had three forms (in the same way every character has one now) but still a specific role to fulfill (for example Adol being good against single enemies, Sahad having AOE attacks, Hummel longer range etc.) then I think it would give you a bit more freedom and also allow the designers to put in enemies with different attacks properties. Right now there are basically two types in there: those that shoot you and those that rush at you.

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Re: Ys VIII: Lacrimosa of Dana

Post by Blakey » Tue Jul 17, 2018 1:41 am

Yeah I definitely get what you mean although for me XC2's combat system is the pinnacle of JRPGs (of the very few that I've played) but yeah I definitely think this would benefit from the layers of strategy, variety of combos etc. that XC2 gave you for sure.

But yeah, it's fun and it does the job for me, any JRPG that makes me still want to engage with enemies after 40+ hours and not avoid them then that's job well done for me but yeah not exactly got a lot to compare it to, I'l take XC2 and this over Persona 5 by 5000% though that's for damn sure!

Also, who the f*ck said this was a short JRPG?! I'm 40 hours in and apparently I'm nowhere near the end. Admittedly I've been doing pretty much every side quest (including one that involved killing Raptor like primordials for an hour to get a rare drop) but daymn I expected this bad boy to be over by now.

Not that I mind it, it has been a hell of a ride and has been a genuinely incredible game so far, it's safe to say it has exceeded all my expectations so far.
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Re: Ys VIII: Lacrimosa of Dana

Post by Blakey » Thu Jul 19, 2018 11:40 pm

I'm about 44 hours in now, just reached Chapter 6.

THIS GAME GUYS. Jesus, it just keeps getting better and better as it goes on, some JRPGs tend to peter out or begin to get long in the tooth at this point (Persona 5 I'm looking at you) but this just keeps getting more intriguing, throwing more elaborate dungeons, enemies and puzzles at you and introducing you to new mysterious locales.

The story is just masterful, I know I've touched on it before but the whole duel-era stuff is incredibly cool and not something that I've seen done in an awful lot of games before, that duality of the story, how mysterious, intriguing and engaging it is just pulls you in deeper and deeper, you just want to get to the next story point to find out what the **** is going to happen next.

It's so incredibly addictive making sure you've got all the areas up to 100% discovered with all chests and harvest points collected along with discovering all the location points and what not, it appeals to my inner Ubisoft fan on almost every level. The island is such a cool place to explore with so many varied areas different from one another that it's a real delight as well. 

No idea how long I've got left but I would go so far as to say this is a masterpiece at this point.
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Re: Ys VIII: Lacrimosa of Dana

Post by Maryokutai » Fri Aug 17, 2018 9:52 pm

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Finished this a few minutes ago. It's a fantastic RPG all things considered. There are some little things I didn't like, like one particular semi-optional dungeon but in the grand scheme of things this was a rare breed of JRPG that doesn't really make any big mistakes. There are no stupid difficulty spikes, there are no annoying characters, there are no incomprehensible 'look everywhere and talk to everyone' quests, there are no endless dungeons with teleporters and other turnoffs. It's just a well-paced, very enjoyable game with a lot of heart in the way it tells its story and lets you bond with its characters. I didn't quite manage the full 100% (missed out on two full approval ratings) but I got the true ending and it took me about 50 hours in total. I wouldn't have complained if it was five to ten hours shorter but it didn't feel forced or anything and it actually offered a substantial and very heartfelt epilogue.

With all that said I wouldn't recommend the Switch version due to its technical issues but every fan of JRPGs shouldn't ignore this. I was expecting a somewhat decent but forgettable RPG-quicky but this was legitimately great and pretty much only just held back by the low budget it was build upon. And it even manages to make you forget about that just through pure quality everywhere else.

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Re: Ys VIII: Lacrimosa of Dana

Post by Blakey » Fri Aug 17, 2018 10:35 pm

ME AND MARY ACTUALLY LOVE THE SAME GAME

:D :D :D :D :D :D :D :D :D :D :D
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bellow
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Re: Ys VIII: Lacrimosa of Dana

Post by bellow » Sat Aug 18, 2018 9:13 pm

I really should have started this when I finished god of war. Stupidly got hooked on Okami, which will take me up to Lara, then the Xenoblade story dlc, then red dead, then smash.

Bugger :x
Is it on the Switch?

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bellow
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Re: Ys VIII: Lacrimosa of Dana

Post by bellow » Thu Aug 30, 2018 9:51 am

Downloading this now.

A fifty hour game by all accounts. So I'll be aiming for the halfway mark when Tomb raider comes out.
Is it on the Switch?

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Re: Ys VIII: Lacrimosa of Dana

Post by bellow » Thu Aug 30, 2018 2:41 pm

Holy shit. There's some jagged edges in this sumbitch.

I'm never playing this on the telly. It'd probably crack the screen.

But fighting like this in a Jrpg? Tasty.
Is it on the Switch?

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bellow
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Re: Ys VIII: Lacrimosa of Dana

Post by bellow » Sun Sep 02, 2018 7:01 am

I watched a dragon quest review where the reviewer suggested the best way to play the game was an hour before bed, as dragon quest games are basically bed time stories.

I get a similar feel from this. It's very relaxing, and not very threatening at the moment. It's early days but everything seems to topple rather easily for a Jrpg. I'm ok with that, although I'm not seeing too many of my special moves because most battles are 2 hit affairs.
Is it on the Switch?

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bellow
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Re: Ys VIII: Lacrimosa of Dana

Post by bellow » Thu Sep 06, 2018 10:25 pm

Slowly opening up the island and rescuing my former shipmates. I think I have thirteen now, but that's including a little vole type creature I found on a beach.

It's a bit addictive, like a lot of jrpgs. Especially on the Switch, where you can drop in easily for a quick ten minutes when the urge takes you. I think it would be hard to play a game like this on purely a home console after the switch, though
Is it on the Switch?

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Maryokutai
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Re: Ys VIII: Lacrimosa of Dana

Post by Maryokutai » Fri Sep 07, 2018 6:44 am

I played it almost exclusively on the TV despite the horrendous graphics. Mostly for the Pro Controller, as holding the Switch and using both analogue sticks at the same time is rather cumbersome.

That said, yes, it's very handheld friendly. Used to be a Vita exclusive after all.

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