The Last of Us Part 2 |OT| Days Gone

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sleepery jeem
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Re: The Last of Us Part 2 |OT| Days Gone

Post by sleepery jeem » Tue Jun 12, 2018 4:20 am

PlayStation’s E3 2018 Showcase


Gameplay Reveal : https://www.youtube.com/watch?v=qqi3-bq8HtU


:shock: wow that was stunning, it felt so organic the way the action just flowed.
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Re: The Last of Us Part 2 |OT| Days Gone

Post by sleepery jeem » Thu Jun 14, 2018 4:10 am

During a panel part of the E3 Coliseum live coverage, Naughty Dog’s Kurt Margenau and Anthony Newman talked more about their upcoming game The Last of Us Part II.

•Ellie doesn’t have the bulk and strength as Joel so her fighting style is more creative and agile, but just as lethal.

•The analog stealth system works by combining the density of the foliage and Ellie’s stance (crouching or prone) to determine how visible she is. It’s a more nuanced system compared to past games.

•The new game improves the strategic choices available to the players, represented with the Naughty Dog level of fidelity. Those two pieces create the experience.

•The AI is even smarter than in the first game. They constantly coordinate with each other, relay their information, and refer to each other by name. They’re represented real intelligent humans. On the other hand, Ellie has become even more capable with the dodge and new crafting items. Both of these elements at the same time increase the tension. Players have to be strategic and use all the resources at their disposal to overcome the very intelligent enemies.

•Naughty Dog questioned their melee system and looked for ways to make it deeper and more complex. By giving the player a new defensive option they added a whole dimension to combat. “It’s almost like going from 2D to 3D.” The player can manage multiple enemies at once, but it creates a system when players need to determine when to go in and when to back off.

•The depth of more traditional melee games is paired with Naughty Dog’s fidelity. Whenever Ellie dodges there is an intricate system that analyzes the direction of the strikes, and she does something contextual.

•Enemies use different weapons, and they have different sets of moves. They can interact with the environment, and with Ellie in different ways.

•The demo we saw is very open, and it’s possible to go a completely different way. Depending on their choices in that space, players can get some emergent gameplay moments.

•One of the goals is to give the players many options in combat, and one of these is to not fight. Depending on the space and on the story, the team wants to encourage the players to choose their playstyle. Escaping is a big thing, and every level has places where it’s possible to escape to, and confrontation isn’t the only option. Hiding places and escape routes are built in all the levels.

•Even running away from the enemies has a lot more dimensionality to it in The Last of Us Part II.

•There will be upgradable weapons and different craftable ammo types. Those create a connection between the crafting system and the gunplay system.

•The infected are still a very big threat, and there will be new types in the new game.

•The team is pursuing an idea of seamlessness with the level design, in which the lines are blurred between combat spaces and non-combat spaces. You never really know where you’re in danger. There is a constant sense of threat, and you feel that you’re in these locations.
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Re: The Last of Us Part 2 |OT| Days Gone

Post by maf-me-quick » Thu Jun 14, 2018 8:04 am

So point 6 is what struck me most during the demo. If that is a genuine representation of how the game works, and it actually works as intended then wow. What a bold step for action games.

It would be the physical equivalent to the communication systems they invented with Uncharted 1 and 2.

It seems impossible, though, so I believe it when I see it.

Side note, this is what I would of wanted from Spider-Man. I’ve watched two short gameplay clips and I’m already tired of seeing the swinging animations loop. I want this where it’s contextual and there’s just tonnes and tonnes of different animations that trigger dependant on precise speed, height, direction, trajectory and if Spider-Man comes into contact with anything
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Re: The Last of Us Part 2 |OT| Days Gone

Post by maf-me-quick » Thu Jun 14, 2018 8:15 am

This is a thing where even if it works perfectly it just won’t catch on in other games because no other studio has the money or time to mo-cap 15 different ways that one character reloads their gun. Or rolls differently on different types of terrain. Or grabs ledges dynamically depending on their approach.

It’s hard to say it will impact the player and the feel of pressing the buttons. But it could be the next step for immersion in action games. No more limited to the same canned animations that when they jump they jump the exact same way, everytime, regardless of what is happening. This is, finally after 20 years, context sensitive 2.0.
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Re: The Last of Us Part 2 |OT| Days Gone

Post by Maryokutai » Thu Jun 14, 2018 9:52 am

Yeah, I was thinking about the same thing after watching the Tomb Raider and Last of Us demo gameplays. It's pretty much the same thing but the level of graphical fidelity and attention to detail in TLoU compared to TR is significantly higher. We're now at this point where you have AAA titles like Tomb Raider and then something even higher than that which so far only Sony seems to have the guts to provide the necessary budget for. God of War and The Last of Us make everything pretty much seems cheap and last-gen by comparison and I don't yet know if I like that.

That said, TR is still higher on my most wanted list.

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Re: The Last of Us Part 2 |OT| Days Gone

Post by sleepery jeem » Thu Jun 14, 2018 5:31 pm

The Last of Us Part II Interview | PlayStation Live from E3 2018


https://www.youtube.com/watch?v=VumV3YO9c8o&t=0s
Treating men and women the same makes them different, and treating them differently makes them the same.

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Re: The Last of Us Part 2 |OT| Days Gone

Post by sleepery jeem » Tue Jun 19, 2018 4:03 am

What do game developers see when they watch the Last of Us Part 2 trailer?


Feature : https://www.polygon.com/2018/6/18/17475 ... -breakdown


:| vids a bit long so only watched snippets, one for tech heads.
Treating men and women the same makes them different, and treating them differently makes them the same.

Dr. Stewart-Williams.

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