VR : Oculus Rift / HTC Vive / PlayStation VR

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maf-me-quick
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Re: VR : Oculus Rift / HTC Vive / PlayStation VR

Post by maf-me-quick » Thu Jun 14, 2018 10:38 am

I reserve the right to not do this but if any game will make me pick up VR it will be Tetris Effect 1) Because I love Tetris and 2) It has one of the best E3 trailers
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sleepery jeem
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Re: VR : Oculus Rift / HTC Vive / PlayStation VR

Post by sleepery jeem » Tue Jun 19, 2018 7:06 pm

Hidetaka Miyazaki offers more detail on Déraciné, his intriguing new PS VR adventure


Feature : https://blog.eu.playstation.com/2018/06 ... adventure/


The celebrated Bloodborne & Dark Souls creator discusses his unexpected new project
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Re: VR : Oculus Rift / HTC Vive / PlayStation VR

Post by sleepery jeem » Thu Jun 21, 2018 4:45 pm

:| well duh :!:


Microsoft says it’s no longer planning VR support on Xbox


Microsoft has completely pulled back on plans to support virtual reality headsets on the Xbox. In an interview with Gamesindustry.biz, Microsoft’s chief marketing officer of gaming Mike Nichols said that “we don’t have any plans specific to Xbox consoles in virtual reality or mixed reality.” Nichols goes on to say that the PC is “probably the best platform” for virtual and mixed reality, and that for the Xbox, “our focus is primarily on experiences you would play on your TV.”

This basically completes the slow decay of Microsoft’s console VR plans, at least for now. In 2016, Xbox chief Phil Spencer said that the upcoming Project Scorpio console would support “high-end VR” like that available on Windows PCs. Since Microsoft had previously partnered with Oculus to support Xbox controllers on the Oculus Rift, there was widespread speculation that Scorpio might work with the Rift as well.

This never happened, but later that year, Microsoft announced an entire line of VR headsets — and a few months after that, it said that mixed reality content would be coming to Xbox devices in 2018. However, at last year’s E3, Spencer was substantially less enthusiastic. He told Road to VR that although he was “long-term bullish” on VR, it wasn’t ready to come to Xbox yet, and the market was “years away.” Now, Nichols is barely even expressing interest in the platform.

Spencer described an “over-exuberance” in Microsoft’s early VR plans, and the market has definitely grown more slowly than many imagined. However, Microsoft’s competitor Sony has done reasonably well with its PlayStation VR headset, and Microsoft has gone forward with several PC VR headsets alongside partners like Samsung and Acer. Microsoft is still trying to shore up the Xbox One’s shaky position, though, in part because it overemphasized selling the Kinect motion controller early on. It’s not surprising to see the company’s Xbox VR plans slip away — especially since it’s largely focusing on business uses for its mixed reality headsets.
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Re: VR : Oculus Rift / HTC Vive / PlayStation VR

Post by sleepery jeem » Sun Jun 24, 2018 4:59 pm

:| hmm interesting.

VR Game Blind Promises Unique Experience By Making You Actually Blind.

Upcoming VR title Blind blends a unique premise with some intriguing gameplay in the latest announcement trailer for the game.

https://www.youtube.com/watch?v=X8HdsKRCYEo

Brought to us by the folks at Tiny Bull Studios, Blind will put you in the shoes of a young woman who has aptly lost her sight, relying instead on echolocation to navigate her surroundings.

And boy, is she somewhere weird. Check out some of the screenshots and the trailer below if you’re interested in what I mean by that. The environment is a simplistic rendering of the outline of shapes around you with a stark contrast and emphasis created between the black and white color scheme. It’s an interesting art direction and an interesting concept, so I’m definitely interested to see what the game holds in store for us.

The premise of the game is described as:


Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and sadistic Warden, she must explore a twisted and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are revealed briefly, enabling the player to navigate the mansion, solve puzzles and uncover the mystery of what is happening to her.

As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy–that which she does not, or will not see.
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" Just not the kind that shifts resources from the most productive to least productive, pretending to be good while actually causing harm "

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