The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Tue May 08, 2018 1:04 am

I started Yakuza 6 today, put in 4 hours.

Well, it is fair to say this has blown my socks off already and it's mainly down to the new game engine. It is just absolutely bonkers all the stuff you can now do, it honestly blew my mind the first time I walked into a food place, just stood in the door waiting for it to load then realised WAIT I JUST WALK IN SEAMLESSLY WHAT THE ****. It feels Rockstar-esque the attention to detail now, being able to walk completely up to the roof of buildings, stopping by certain floors along the way, being able to walk straight into any activity and go right up to it to begin, being able to just seamlessly go from wandering about to fighting some of Kamurocho's notorious punks.

Gone are all the black text boxes from NPCs when walking about, gone are the text-only conversations you have that cut the voice over off from a cinematic like in past games, everything just flows so nicely. The graphics themselves are insane, I don't know what they've done with the lighting but it looks photorealistic at times, it is just crazy - and I haven't even experienced Kamurocho at night yet either! - being able to go into 1st-person at any point and walk in Kiryu's shoes is a great added touch as well.

I guess I'd just been so used to the old engine and its intricacies, I'd been playing Yakuza games with it for 8 years now so everything was incredibly familiar and I knew exactly what I could and couldn't do with it, certain things would change but there was an air of familiarity about not only the setting but the presentation as well. All that has gone now - for the better - I just can't get over how phenomenal this is. I think this may be the first time I've ever actually felt like I was somewhere, Kiryu in first person just wandering about I genuinely was transported to Kabukicho for awhile, I cannot stress enough how great it is to just exist in this microcosm of Japanese society for awhile, just wandering about is such a joy and I've not had that in many games.

A whole host of systems and menus have been overhauled as well, everything is now done with a Sony Smartphone that will buzz and give you all sorts of tips/texts/emails etc. and has all the apps you need for all the different systems - a bit like GTAV. I guess the most different is the levelling up and eating mechanics, levelling up is now done through a variety of different coloured bars - I've no real idea what they mean yet - once you get a certain number in the red section you can level up something in the menu that'll give you a health/defence/attack etc. boost or upgrade your fighting skills. Eating is somewhat more complicated, it gives you points to level up now - the food looks phenomenal in the photos too, I honestly got hungry looking at the Double Smile Burger - and there's a whole new system where you can see a representation of Kiryu's stomach getting full, and then you can't eat anymore - I'm assuming you can level this up as you go on.

The Prologue took a really long time, I was just captivated by the new engine and the photorealistic way it recreates every muscle movement and motion on the mo-cap actors' faces and I really didn't want it to end. Once I got a tiny bit of freedom in Kamurocho i pied it off though and went exploring, did a bit of Kareoke, played a shit load of Arcade games (how fucking cool is it to play Virtua Fighter V and Puyo Puyo in a fucking Yakuza game?!) including the incredibly addictive Freedom Zone which I hadn't even heard of before?! Some Darts thrown in there as well - even on Medium my opponent was throwing hat trick bullseyes :lol: but I managed to beat her eventually.

Got introduced to a couple of side activities too. Bought some different varieties of cat food to help out a cat cafe owner who had lost his cats and went to the gym, got myself a personal trainer and completed my first workout/diet challenge - if you eat the right food after a workout you get more XP when you complete the challenge. I've found some safe keys scattered around the city too and I like the new mechanic of opening safes around the city with them rather than the older locker system. Having the minimap on screen and being able to place markers on the full map is a great addition too, lots of QOL improvements in this.

So overall, I'm incredibly impressed. I really didn't expect to be this blown away by this engine, I love the Yakuza games but they were somewhat of a known quantity on the old engine, I'm very pleased to see that formula get shaken up considerably in this, fantastic.

Some pics:

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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Thu May 10, 2018 1:55 am

Played another 8 hours of Y6 since my last post, 12 total.

Still thoroughly enjoying my time with it, the graphics and lighting continue to astound. I was walking around Hiroshima earlier and was like aghast the entire time with how real everything was, I just can't get over it.

The game and story itself is giving me serious Yakuza 3 vibes. You're in Hiroshima looking for information and bump into the local Yakuza faction here (of course you do) and that sets up other bits and pieces. Very similar to the start of Y3 just without all the orphanage stuff. So yeah, nothing much has happened yet, I'm in Chapter 4 now and I'm still getting milk for the baby and talking to new people and shit, all a bit mundane and it still feels like I'm in the Prologue, but yeah I'm loving the down time, I like games when they let themselves breath and enjoy the scenery and that is exactly what this is doing right now.

Some mad shit has happened but nothing too crazy. There was the live cam chat I went through the other day, it's quite similar to the videos from Y0 but here you can interact with the model and if you press certain button combinations to spell out words then she'll slowly get more and more of her kit off. The chat room itself is pretty filled with fake users like 'bigguy' and stuff like that saying things to the model. I completed both the girls available's shows but hopefully I can unlock more later, seems a bit bare bones if it is just the 2.

Then there was a side quest where you dress up as this mad mascot and have to put on a dance for the kids :lol: the baby charming mini game - where you have to do certain motions with the controls to stop the baby crying - but nothing else quite on the level of Y0 as of yet, definitely getting more Kiwami/Y3 vibes from this than Y0 so far but I'm still really early in.

It's just a joy to spend time here, I was just strolling through Hiroshima earlier looking at all the people walking around and how great everything looks.

Some pics:

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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Snaggletooth » Thu May 10, 2018 5:51 pm

Glad your enjoying it ,I had a blast with it, got my UK version waiting to play at some point, but in no immediate hurry.
Also, whats happened to Shadowman, seems to have been absent for sometime, did I miss something?
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Thu May 10, 2018 6:36 pm

Snaggletooth wrote:
Thu May 10, 2018 5:51 pm
Also, whats happened to Shadowman, seems to have been absent for sometime, did I miss something?
No idea, he’s very active on ResetEra and the ERA Discord group.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Fri May 11, 2018 2:06 am

Another 4 hours on Y6 earlier, 16 total.

I've still got hardly anything done really, had a whale of a time just dossing about in Hiroshima. I did continue the story a bit but hardly anything is happening still, then it went off in a tangent just to introduce the Clan Battle minigame which was a bit random.

When the whole clan segment started I was initially a bit frustrated as I wanted to continue on with the meat of the story and side quests. I was only really half paying attention to the cutscenes and stuff and then it forces you into a Clan Battle. I really wasn't expecting to like this at all, from the outside it looked quite a bit like NNK2's Skirmish's and I hated those with a passion, so I initially thought I'll get through this as soon as possible then not go back.

This being Yakuza...how wrong I was. Turns out it's pretty damn addictive. I mean it is still similar in some ways to NNK2's skirmish mode but it just feels so much better in this, activating all your armies' special moves at the right times feels awesome and it's great when you defeat the enemy. What I love the most though is how much care has been put in to this side story, there's a whole story behind the Clan Battles with these '6 Lunatics' who you have to defeat one by one to work your way up the ranks, lots of characters you get to know quite well too and you do feel a camaraderie with your Clan after a few battles. Crazy deep, so much customisation to be had, you can partake in daily/weekly clan battle events, complete against other real players' squads online and stuff as well and every battle gives you a ridiculous amount of cash, I went from 270,000 Yen to 1,500,000 in the space of an hour or so.

So the premise reminds me of the real estate minigame in Y0 where you had all these extravagant bosses you had to defeat to become property king, but it also reminds me of the hostess minigame a bit in Y0 as you have to go out and fight certain people on the streets to recruit them into your Clan. It's just crazy how much effort and care has been put into a mode that probably most people won't bother with.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Shadowman » Sat May 12, 2018 11:05 am

Snaggletooth wrote:
Thu May 10, 2018 5:51 pm
Glad your enjoying it ,I had a blast with it, got my UK version waiting to play at some point, but in no immediate hurry.
Also, whats happened to Shadowman, seems to have been absent for sometime, did I miss something?
No reason, this thread is the only one I really care about, and since there wasn't much activity here I wandered off to other places.

Anyway, glad to see Blakey enjoying Yakuza 6, reminds me that I need to replay it at some stage. Meanwhile, I've just finished off the plat on Hokuto Ga Gotoku. Its very good, combat and difficulty wise it blows away the rest of the series no problem. Groups of enemies and bosses are actually dangerous which was a nice surprise. Only negative points is the short story mode (needs more long battles) and the grind needed to do the 100% list.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Snaggletooth » Sat May 12, 2018 12:36 pm

Shadowman wrote:
Sat May 12, 2018 11:05 am
Snaggletooth wrote:
Thu May 10, 2018 5:51 pm
Glad your enjoying it ,I had a blast with it, got my UK version waiting to play at some point, but in no immediate hurry.
Also, whats happened to Shadowman, seems to have been absent for sometime, did I miss something?
No reason, this thread is the only one I really care about, and since there wasn't much activity here I wandered off to other places.

Anyway, glad to see Blakey enjoying Yakuza 6, reminds me that I need to replay it at some stage. Meanwhile, I've just finished off the plat on Hokuto Ga Gotoku. Its very good, combat and difficulty wise it blows away the rest of the series no problem. Groups of enemies and bosses are actually dangerous which was a nice surprise. Only negative points is the short story mode (needs more long battles) and the grind needed to do the 100% list.
Fair Enough,
Just about to start Hokuto properly now I have the time to give to it, really looking forward to it.
Assuming you used the same places as normal for guides.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Shadowman » Sat May 12, 2018 2:40 pm

Use this guide for Hokuto:
http://dswiipspwikips3.jp/hokuto-ga-gotoku/

Best one I came across. Though a couple of details are vague, though I just hung around a discord group that helped with the more vague bits. The 100% is a super grind though, heck even the secret boss is as you need to clear the debt for the hostess club so be aware of that. 100% run took me 110 hours, some of the items you need to unlock are a real grind to get (the RNG sucks at times) so make sure your using the gold bracelet that improves the drop rates (you unlock it via the hostess club). Or, just don't go for the 100%! Its definitely the most involved 100% the series has had since Ishin easily. Kiwami 2 is a pushover by comparison.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Snaggletooth » Sat May 12, 2018 3:07 pm

Some of the worst pics I took on Hols
But the Beer Drinking in Golden Gai may have had an impact.
Anyhoo Real life Graphics were quite impressive.

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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Mon May 14, 2018 8:18 pm

Those photos are great Snaggle, did you go this year?

New IP in development from Yakuza studio:

http://segabits.com/blog/2018/05/14/new ... velopment/
SEGA has released their 2018 performance summary, which falls under the “Road to 2020” initiative, and among the information contained within is a confirmation that Ryu ga Gotoku Studio, the creators of Yakuza, are working on an “unannounced new title” which falls under the New IP section. For comparison, other New IP in this section include Kotodaman and 13 Sentinels: Aegis Rim – the former being a smartphone game and the latter being a console game.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Thu May 17, 2018 2:11 am

Played another 15 hours of Y6 since my last post, 31 total.

Finished off the Clan Battle minigame, really compelling and I couldn't stop until I'd finished the main storyline, some great moments, characters and bosses hidden in there that some players won't experience, such incredibly attention to detail. There is even more to do there with the online raids, daily/weekly missions and stuff but I don't think I'll go back to it, there is a continuation of sorts with the story but I tried to mission involved and got my arse kicked so I don't think I'll bother, definitely got my fill.

For an awful long time in this game I didn't really feel like there was a lot going on with the story, tons of build-up and exposition as usual with most Yakuza games but this one did seem to drag a bit at times I have to say. The payoff is though that once you reach a certain point everything previously has context and meaning and you know exactly why they pondered over certain moments, introduced certain characters and stuff. It is simply gripping stuff now and I can't wait to see what happens next. Of all the other games this one feels the most personal to Kiryu and I feel more affected by certain emotional story beats than other games and they definitely hit closer to home and resonate more.

I've sampled most of the minigames, think possibly lullaby mahjong is the only one I've left to tick off. Made decent progress on the completion list too, probably sitting at around 50% for most of the categories although I plan to finish off a lot more of the restaurants before I clock it.

Probably the biggest let down has been the side quests, there have been some great ones but I feel like they're very much few and far between and I find myself pining for the zaniness of 0 and the unique character of Majima at times.

Don't think I have much longer left to go now, cannot wait to see how everything wraps up.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Shadowman » Thu May 17, 2018 8:15 pm

Game engine change and fully voicing everything hurt the number of side stories for sure. But the ones we did get are some of the best in the series so I can't complain, Kiwami has the quantity, but nowhere near the quality.

As for the story, the last few chapters have some brilliant set pieces, makes me glad I have it to replay at some point this year. Though I'm tempted to wait on the English runs and just play through the second PSP Yakuza game instead, I've owned it since day 1 and have never actually played it!
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Snaggletooth » Fri May 18, 2018 10:33 pm

Been putting a fair bit of time into hokutogagotoku.
Started off nit 100% sure but it has really grown on me the combat is awesome especially in the boss fights.

Some of the mini games are great and a refreshing spin on yakuzas classic games.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Blakey » Fri May 18, 2018 10:47 pm

Shadowman wrote:
Thu May 17, 2018 8:15 pm
Game engine change and fully voicing everything hurt the number of side stories for sure. But the ones we did get are some of the best in the series so I can't complain, Kiwami has the quantity, but nowhere near the quality.

As for the story, the last few chapters have some brilliant set pieces, makes me glad I have it to replay at some point this year. Though I'm tempted to wait on the English runs and just play through the second PSP Yakuza game instead, I've owned it since day 1 and have never actually played it!
Yeah I agree with that, the little sub stories I have engaged with have definitely been of a higher quality than Kiwami for sure. I just wish there was more zaniness is all.

I'm up to the Finale now and thinks have got pretty bonkers, looking forward to seeing where it ends over the weekend.
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Re: The Yakuza Franchise |OT| Mr. Libido & Pocket Racer (SPOILER WARNING)

Post by Snaggletooth » Sun May 20, 2018 7:25 pm

And thats hokuto ga gotoku finished, really enjoyed this but man what a difficulty curb after the Jagi fight.

Gets tough quick, and I enjoyed it more for it, the end reminded me of the run up to the final fight in original Yakuza 2.
Though my favourite by far was the battle with thouther.

Would really like to see the next yakuza game take some lessons from this, though less of the endless running about between locations and time of day changes in last chapter would have been better.
Blakey wrote:
Mon May 14, 2018 8:18 pm
Those photos are great Snaggle, did you go this year?
Just seen this, yeah went back again a couple of weeks ago, loved it as normal the wallet not so much.
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