Cuphead |OT| 2 Cups 1 Devil

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Shadowman
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Shadowman » Sun Oct 08, 2017 3:52 pm

Yeah, the two run and gun levels in world 3 took me a few tries to nail as well. I love the designs on both though, just have to do a pacifist run on both next!

I also got back to this game today, cleared up Isle 3. Only had two bosses to do - the one based around a stage play (what an awesome concept) and the train. The stage fight was awesome, a nice way to break up each phase and relatively easy going (well, compared to some of the bosses anyway!). Yet another stand out boss fight.

As for the train, the hardest thing I had on this fight is trying to hit a target time for the A rank, the rest was just a matter of getting a decent pattern down for each phase. Each phase is pretty easy bar the last phase - which goes from a couple of large obstacles, to many, many smaller ones and its harder to keep an eye on everything. Also, as I predicted I don't like the charge shot. Just doesn't suit my playstyle what so ever. The lobber though is pretty great. That I do like!

All A ranks on Isle 3 done now, time to move onto the finale :)
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Shadowman
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Shadowman » Mon Oct 09, 2017 6:26 pm

And done. The first phase of the final boss is the hardest bit, with the other phases being really straight forward and easy. Cleared the fight with an A- which I'm happy with. If I can be bothered I'll up the rank when I go for the "no damage" achievement against him.
Started on Expert mode now, cleared the first couple of bosses, with the frogs being the only ones noticeably different so far - their attack patterns overlap now so your dodging both sets of attacks at once in phase 1. It works really well.

Definitely one of the best indie games ever made in my opinion. Its rare I find a game that is just perfect difficulty wise for me. So good on the devs for making this awesome game! I'm sure I'll return to it loads :mrgreen:
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Blakey
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Blakey » Mon Oct 09, 2017 10:46 pm

Finished it today as well, took me 15 hours in total.

Had a bit of trouble with the last boss in World 3 (Skeleton), couldn't get the timing down for the final phase, realised after awhile I needed to move the train-cart to avoid where he spews his projectiles and managed it a few tries after that, struggled a bit though which I didn't expect.

Then on to the foreboding Casino to face King Dice and the Devil.


The King Dice fight is probably one of my favourites of the entire game. It plays out completely differently to any other with you having to play a game of chance with some Dice.

So you have a mini-roulette looking board across the top of the screen, each number there's a mini-boss battle to fight which are all completely unique from one another, in addition to this landing on some of the squares grants you a heart for +1HP and others are 'safe' squares where you don't battle a mini-boss and essentially get a free throw.

Therefore, timing the parry's on the Dice in order to roll the number you want to roll is extremely important, if you roll incorrectly you may even have to start all over again as the final square on the grid is 'start over'. Luckily I never got onto that square, but seeing as it's the penultimate one, and one away from the finish it would've been incredibly annoying.

Just learning the different mini-bosses patterns and hoping you didn't take too much damage on them took some time, but I was managing to get to the finish quite regularly. I (stupidly) thought the fight would be over at this stage, but then you have to fight King Dice himself in a mini-boss battle which involves a ridiculous amount of parrying walking playing cards along the floor. The timing required is devilish at times, but do-able and I soon managed it after awhile, if you can get 6HP through the extra hearts on the board beforehand it's much easier to deal with, even so I only scraped through with 1HP remaining at the end.

Then onto the Devil. Another fantastically designed fight, the first phase is ridiculously random, he can put out 1 of about 8 different projectiles/attacks to try to hit you with in such a random order you won't know what's coming next, it's difficult to get proficient at learning them as well as they swap over with such regularity. Plenty of headaches just getting through the first phase, but the rest of the fight is pretty simple really, some platforming and dodging of projectiles required but all quite do-able really and nothing too crazy, it's just getting to stage 2 with all your health remaining after the challenging phase 1 that was the problem. Took me awhile but I put a decent run together and managed it with just 1HP remaining, GAME COMPLETE

What a game. Honestly, it has absolutely blown me away, the art style is just incredible but the music, the music man! It's just absolutely phenomenal, the best video-game soundtrack of all time in my mind and every track just seems to fit with the level/boss battle so perfectly it's unreal, the thought of being able to play it in Vinyl on a 70s record player at Xmas is just spine-tingling. You don't mind replaying levels/battles over and over again because as soon as you restart you'll be hit with the fantastic music and be swaying your head in time with the music, I can't put into words how good it is.

Yes, it's a very daunting prospect for many I'd imagine, there are parts where I was tearing my hair out and thinking I wouldn't be able to finish it (mainly just the Beppi the Clown and Dragon boss fights, **** those guys) but as long as you've got the patience to try, try and try again, learning through your mistakes then you'll eventually get there, the music will help you along the way and keep you motivated too.

I don't say this very often. But it's a perfect game in every regard, there's no technical issues, the art design is phenomenal, the music is phenomenal, the controls are incredibly tight and responsive and the viciously difficult Platformer/Shoot 'em Up gameplay is so incredibly rewarding and fulfilling.

There's nothing else like it, Xbox has it's second must-have (console) exclusive, bravo!  

My scorecard:

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Last edited by Blakey on Tue Oct 10, 2017 1:52 pm, edited 1 time in total.
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Shadowman » Tue Oct 10, 2017 8:26 am

Glad you finished it too Blakey :D I'm just curious now to see how they've retooled some of the later bosses for expert mode, can't say I'm looking forward to a couple of them! But the game still seems to be on the right side of fair in terms of difficulty so I think it should be possible, albeit tough to finish off expert mode.
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Blakey » Fri Oct 13, 2017 7:03 pm

Sold over 1 million copies
Hello friends! Cuphead has only been out for two weeks and we never could have dreamed of the reception we’ve received from our amazing fans! Today, we wanted to take a moment to thank each and every one of you for your support and we’re excited to share that Cuphead has gone platinum with over 1 million units sold!

We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead – it truly makes it all worth it.

From all of us at StudioMDHR, thanks again for your support!

-Chad and Jared Moldenhauer
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by maf-me-quick » Fri Oct 13, 2017 8:28 pm

I'm not sure this game will be for me but I'm glad genuine creativity and hard work is getting rewarded
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Shadowman
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Shadowman » Fri Oct 13, 2017 8:39 pm

Yeah, its great to see that a game like this is selling so well. I couldn't be happier with it after playing through it, definitely one of the highlights for me of the year and hands down the best Xbox One game released for me this year.
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by capnAhole1980 » Sun Oct 15, 2017 8:10 pm

Thoroughly enjoying this game- fiendishly difficult, but it never seems too hard or inaccessible.

Graphics are lovely- so refreshing to have something genuinely different.

Great to dip in and out of- especially as I don’t have much time for gaming at the moment.

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Re: Cuphead |OT| 2 Cups 1 Devil

Post by sleepery jeem » Thu Nov 02, 2017 5:10 am

Funko announces two new lines of Cuphead figures including Pop! Vinyls and plushes of the game's most prominent characters.

https://www.dualshockers.com/cuphead-fu ... op-vinyls/
"Make the Left Hate again"

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Re: Cuphead |OT| 2 Cups 1 Devil

Post by sleepery jeem » Tue Nov 14, 2017 4:22 am

We Haven’t Seen the Last of Cuphead


https://attackofthefanboy.com/news/we-h ... f-cuphead/
"Make the Left Hate again"

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Re: Cuphead |OT| 2 Cups 1 Devil

Post by sleepery jeem » Sun Dec 03, 2017 12:57 pm

Cuphead Newest Patch Addresses Exploits, Bugs, and Balancing


Studio MDHR’s 1930s-inspired-boss-rush Cuphead released just over two months ago and the latest update attempts to knock out some of the issues, and balance a few of the game’s aspects in order to provide a more polished post-launch experience. Patch 1.1.3 released yesterday and is aimed at improving fans’ quality of life.

You can check out the full list of changes to the game below.

Some of the most notable changes include the ability to maintain your weapon charge throughout a parry and bosses behaving as designed (yeah, they weren’t difficult enough before). There’s also some updates to controller functions, which were causing disconnects and freezes, as well as killing some controllers’ charge when a controller rumble would go on forever.

You also can’t make a Mugman army in the overworld anymore by removing and adding player 2 in quick succession.

There were some changes to the Devil fight, such as his goat attack now properly hitting players who are ducking –and polishing some hitboxes on his snake attack. Oh and there’s now a “spooky” announcer during Mausoleum encounters.

Thankfully, no changes have been made to the King Dice theme song, which is, in my opinion, one of the best songs of the year.

Cuphead is available now for PC and Xbox One. You can check out our review of the game here. Or if you’re a fan of Dark Souls, you can check out this incredible fan-made parody crossover.


Patch Notes:
•Fixed various freezes caused by controller disconnection/reconnection
•Fixed infinite controller rumble bug
•Fixed various freezes and soft-locks and crashes
•Improvements to saving and loading
•No longer possible to create a Mugman army.
•Fixed rapid-weapon-swap damage glitch
•Slight charge weapon damage reduction
•Charge weapon charge is now maintained during parry
•It is now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press “Y” to unequip)
•Mr. Chimes no longer gets stuck or goes off-screen
•King Dice’s Start Over square will now only trigger once per attempt
•Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
•Dice Palace score now properly resets when retrying the level
•Fixed improper hit boxes on the Devil’s snake attack
•Fixed Devil’s goat attack so it hits ducking players
•Elevator on Rugged Ridge no longer locks if Player 1 dies
•A+ grade now possible on Funfair Fever and Treetop Trouble
•No longer possible to damage bosses that are off-screen
•Fixed rare crash when parrying on Carnival Kerfuffle
•Fixed Roundabout shots not coming back on screen on select stages
•Baroness Von Bon Bon death results now properly displays progress on phase 3
•Dr. Kahl’s Robot death results now properly displays progress on phase 1
•Fixed various minor collision bugs
•Various art and animation polish
•Minor sound effect bug fixes and polish
•Added spooky Mausoleum announcer
•Touch fuzzy, get a little dizzy
"Make the Left Hate again"

Paolo Gerbaodo : Kings College London.

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Shadowman
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Re: Cuphead |OT| 2 Cups 1 Devil

Post by Shadowman » Sun Dec 03, 2017 4:21 pm

Well I'll be. Turns out the two levels I could never A+ were glitched. That's good to know!
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