Destiny 2 |OT| Lance Reddick Simulator 2017

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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Thu May 18, 2017 11:17 pm

Don't expect that kind of open world. It wouldn't really work anyway things need to be more focused. I'm not one that thinks every game needs or suits open world. Especially massive ones.

There's a lot of unknowns at this stage obviously, but anyone who plays Destiny knows to temper expectations in regards to what they talk about. It's not necessarily a bad thing, people have great expectations of this game, but it's gonna be hard to meet it all.

I remember them first talking about public events, giving it the big play, but they quickly got repetitive and unimaginative. These lost sectors, once found, could be a repeat. Thing is to vary it a little, keep it worthwhile. Quality of life thing. Why am I doing it? - To fight a boss. Why? - because he drops loot you don't get elsewhere. Ok cool. Add different modifiers so next time you'll vary your load-out and adjust. Might be gear that would help you here, that you can get elsewhere. So go do that. The cycle of the grind.

I don't expect this to convert many. Grab those that left and keep more playing perhaps, if the improvements are good. But if you don't like a grindy co-op loot based kinda game, then this just ain't your bag.
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Blakey
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by Blakey » Thu May 18, 2017 11:45 pm

Just watched the presser.

Overall I thought it looked pretty good, what I liked the most was probably the gameplay from the opening mission which looked fantastic and the fact that there's matchmaking (well guided teams or whatever they called it) throughout the game, which means I won't have to spam invites at everyone on my friends list when I want someone to play with.

Interesting that they've chosen Battle.net as their client on PC, most Activision games are sold/played on Steam but I guess they wanted to have Blizzard on board with distribution too or something.

Probably the most disappointing thing for me was only 4 new planets, and they're aesthetically they pretty much like Planets we'd already been to in the original game.

But yeah, it looked like the game the original game should've been if that makes sense, they seem to of corrected a lot of issues people had and made improvements to a lot of things too.

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Shadowman
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by Shadowman » Fri May 19, 2017 6:25 am

Looks fun. Will buy on day 1. Well, I'll be playing the beta in Summer, can't wait to play it :mrgreen:
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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Fri May 19, 2017 7:33 am

Been watching some vids. Class abilities seem cool. Supers seem elongated. The Titan Fists of Havoc is like a roaming ability now. You seem to be able to do a couple of attacks with them also. Like a slam aswell as a punch or slash, say. The Hunters shadestep seems to be class wide and also reloads your weapon, thankfully it's on the ability cooldown. No more bloody shadestepping hunters in crucible :x
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maf-me-quick
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by maf-me-quick » Fri May 19, 2017 7:47 am

:mrgreen:
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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Fri May 19, 2017 9:58 am

:wink:


Anyway. I'd like to see the weapons. Interesting the snipers and fusions are now in the power slot (previously heavy). Admittedly snipers were powerful and something Bungie have struggled to balance in crucible, but I did love sniping :|
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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Fri May 19, 2017 10:13 am

:lol: The Arcbla...*ahem*...Arc class/super that looked rather similar to Arcblade on the hunter, but with a staff, is being coined as the 'Poledancer'.


Amused me, anyway. :lol:
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maf-me-quick
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by maf-me-quick » Fri May 19, 2017 11:13 am

I think SMG's are going to become my new shotguns

With maybe a shotgun in the back who knows
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sleepery jeem
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by sleepery jeem » Tue Jun 13, 2017 4:30 am

E3 2017: Destiny 2 Reveals Its Big Bald Baddie in New PS4 Trailer


https://www.youtube.com/watch?v=rraisbYRH0w
Capitalism is a bad name for a good thing.

Edward Lucas.

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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Mon Jul 17, 2017 1:41 pm

One more sleep :mrgreen:
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maf-me-quick
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by maf-me-quick » Mon Jul 17, 2017 2:55 pm

What?
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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Mon Jul 17, 2017 3:32 pm

Beta.




shut up! It's exciting!!
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maf-me-quick
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by maf-me-quick » Mon Jul 17, 2017 4:37 pm

Oh. For a second I panicked and thought the game was out
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*OneTwo*
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by *OneTwo* » Mon Jul 17, 2017 4:39 pm

:lol:


Why you panic?
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maf-me-quick
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Re: Destiny 2 |OT| Lance Reddick Simulator 2017

Post by maf-me-quick » Mon Jul 17, 2017 5:14 pm

I've not finished Persona yet
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